Fog of war


i have been trying implement fog of war game i'm making. have tried several approaches none have turned out successful.

 

alpha tiles:

   first thing tried, unfortunately covering screen in many tiles alpha levels caused lag , abandoned it.

 

vector drawings , blend mode:

  next tried drawing dark rectangle , blendmode.erase in out things want player see. more few light sources becomes laggy , becomes horrible if apply blur filter.

 

masks:

  tried masks, unfortunately aren't flexible(one mask per movieclip , such.) didn't fit bill.

 

do have alternative suggestions/methods make these work?

you should able use alpha tiles if enable tiles cacheasbitamp property.



More discussions in ActionScript 3


adobe

Comments

Popular posts from this blog

How to set the order of FAQs instead of alphabetical

Thread: Get UK Keyboard working

how do I change the e-mail address for my merchant account