Background Noise Measurement using AS3 on iOS


hi all,

 

i hoping provide me suggestion on how measure background noise, within flash pro cs6, using ios device microphone? after searching various nooks , crannys around net, i've been able find examples of how similar tasks have been completed, using xcode ide, have fallen short flash pro.

 

can suggest means of using ios microphone measure background noise, or inbuilt extension, can record audio , provide measurement?

 

all want make sure background noise not above level before progressing game (which sound memory game).

 

if possible, data potentially used increase volume of device ensure audio can heard (so sort of used calibration), or prompt user error stating background noise loud , move quieter environment.

 

any suggestions great, i'm not looking work- point me in right direction.

 

thanks,

 

luke

analyzing soundspectrum should started



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