workflow for multiplatform loading of assets


i have read lee brimelow's tut on lynda.com starling game.

all assests loaded in assets class.

i have rather large lms (learning management system) , need workflow little better publish web , on netbooks air.

also, goig need develop tablets because netbooks have been taken off market here in spain.

i have lot of screens graphics , lot of games loaded container/home screen.

 

so different platforms need different graphics:

1. mobile: texture atlas etc...

2. pc: swfs

3. swc

 

i prefer develop in flash develop instead of flash cs5.5 so:

what best workflow loading these image , sound assets?

 

should use 1 assets.as class loading or perhaps have two; 1 embed atlases etc... mobile , 1 load swfs or swcs?

 

btw: difference there in using swfs pose swcs?

you can't load swc in realtime. it's used storing assets compilation. after compiling can load swf. don't suggest load swf anyway.

 

better load jpeg/mp3/mp4 folder can unload after used , don't needed more.



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