Setting layer's transform/rotation matrix
hi all,
i''m working on aegp plug-in needs keyframe layer's transform. i've got sequence of 3d rotations stored quaternions , i'd convert orientation (or rotation) keyframes. converting quaternions euler angles not acceptable in situation, since due multiple possible solutions/angles same 'pose', object flips during animation. sdk guide specifies orientation uses quaternion, i'm not sure how can me.
any ideas ?
thanks
edit: thread http://forums.adobe.com/thread/1142672?tstart=30, looks i'm looking not possible:
(shachar carmi):
neither effect, nor aegp can change transformation matrix. can change param values.
message edited by: cbmb
i've solved problem using custom atan2 function in matrix euler routine, , converting result rotation (x,y,z) keyframes.
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