Buttons Stopped Working
i'm making dressup game animation class, , before working fine. tested movie again , of page buttons stopped working. here codes 1 of broken buttons:
dbtn.addeventlistener(mouseevent.click, dresses);
function dresses(event:mouseevent):void {
charm1.visible=false;
if (charm1.hittestobject(target)) {
charm1.visible=true;
}
charm2.visible=false;
if (charm2.hittestobject(target)) {
charm2.visible=true;
}
charm3.visible=false;
if (charm3.hittestobject(target)) {
charm3.visible=true;
}
charm4.visible=false;
if (charm4.hittestobject(target)) {
charm4.visible=true;
}
charm5.visible=false;
if (charm5.hittestobject(target)) {
charm5.visible=true;
}
charm6.visible=false;
if (charm6.hittestobject(target)) {
charm6.visible=true;
}
charm7.visible=false;
if (charm7.hittestobject(target)) {
charm7.visible=true;
}
charm8.visible=false;
if (charm8.hittestobject(target)) {
charm8.visible=true;
}
charm9.visible=false;
if (charm9.hittestobject(target)) {
charm9.visible=true;
}
charm10.visible=false;
if (charm10.hittestobject(target)) {
charm10.visible=true;
}
charm11.visible=false;
if (charm11.hittestobject(target)) {
charm11.visible=true;
}
charm12.visible=false;
if (charm12.hittestobject(target)) {
charm12.visible=true;
}
charm13.visible=false;
if (charm13.hittestobject(target)) {
charm13.visible=true;
}
charm14.visible=false;
if (charm14.hittestobject(target)) {
charm14.visible=true;
}
charm15.visible=false;
if (charm15.hittestobject(target)) {
charm15.visible=true;
}
charm16.visible=false;
if (charm16.hittestobject(target)) {
charm16.visible=true;
}
charm17.visible=false;
if (charm17.hittestobject(target)) {
charm17.visible=true;
}
charm18.visible=false;
if (charm18.hittestobject(target)) {
charm18.visible=true;
}
charm19.visible=false;
if (charm19.hittestobject(target)) {
charm19.visible=true;
}
charm20.visible=false;
if (charm20.hittestobject(target)) {
charm20.visible=true;
}
charm21.visible=false;
if (charm21.hittestobject(target)) {
charm21.visible=true;
}
charm22.visible=false;
if (charm22.hittestobject(target)) {
charm22.visible=true;
}
charm23.visible=false;
if (charm23.hittestobject(target)) {
charm23.visible=true;
}
charm24.visible=false;
if (charm24.hittestobject(target)) {
charm24.visible=true;
}
charm25.visible=false;
if (charm25.hittestobject(target)) {
charm25.visible=true;
}
nl1.visible=false;
if (nl1.hittestobject(target)) {
nl1.visible=true;
}
nl2.visible=false;
if (nl2.hittestobject(target)) {
nl2.visible=true;
}
nl3.visible=false;
if (nl3.hittestobject(target)) {
nl3.visible=true;
}
nl4.visible=false;
if (nl4.hittestobject(target)) {
nl4.visible=true;
}
nl5.visible=false;
if (nl5.hittestobject(target)) {
nl5.visible=true;
}
nl6.visible=false;
if (nl6.hittestobject(target)) {
nl6.visible=true;
j1.visible=false;
if (j1.hittestobject(target)) {
j1.visible=true;
}
j2.visible=false;
if (j2.hittestobject(target)) {
j2.visible=true;
}
j3.visible=false;
if (j3.hittestobject(target)) {
j3.visible=true;
}
er5.visible=false;
if (er5.hittestobject(target)) {
er5.visible=true;
}
metal1.visible=false;
metal2.visible=false;
label5.visible=false;
h1.visible=false;
if (h1.hittestobject(target)) {
h1.visible=true;
}
h2.visible=false;
if (h2.hittestobject(target)) {
h2.visible=true;
}
h3.visible=false;
if (h3.hittestobject(target)) {
h3.visible=true;
}
h4.visible=false;
if (h4.hittestobject(target)) {
h4.visible=true;
}
h5.visible=false;
if (h5.hittestobject(target)) {
h5.visible=true;
}
h6.visible=false;
if (h6.hittestobject(target)) {
h6.visible=true;
}
h7.visible=false;
if (h7.hittestobject(target)) {
h7.visible=true;
}
h8.visible=false;
if (h8.hittestobject(target)) {
h8.visible=true;
}
h9.visible=false;
if (h9.hittestobject(target)) {
h9.visible=true;
}
h10.visible=false;
if (h10.hittestobject(target)) {
h10.visible=true;
}
h11.visible=false;
if (h11.hittestobject(target)) {
h11.visible=true;
}
h12.visible=false;
if (h12.hittestobject(target)) {
h12.visible=true;
}
h13.visible=false;
if (h13.hittestobject(target)) {
h13.visible=true;
}
h14.visible=false;
if (h14.hittestobject(target)) {
h14.visible=true;
}
b1.visible=false;
if (b1.hittestobject(target)) {
b1.visible=true;
}
b2.visible=false;
if (b2.hittestobject(target)) {
b2.visible=true;
}
b3.visible=false;
if (b3.hittestobject(target)) {
b3.visible=true;
}
e1.visible=false;
if (e1.hittestobject(target)) {
e1.visible=true;
}
e2.visible=false;
if (e2.hittestobject(target)) {
e2.visible=true;
}
e3.visible=false;
if (e3.hittestobject(target)) {
e3.visible=true;
}
e4.visible=false;
if (e4.hittestobject(target)) {
e4.visible=true;
}
m1.visible=false;
if (m1.hittestobject(target)) {
m1.visible=true;
}
m2.visible=false;
if (m2.hittestobject(target)) {
m2.visible=true;
}
m3.visible=false;
if (m3.hittestobject(target)) {
m3.visible=true;
}
eb1.visible=false;
if (eb1.hittestobject(target)) {
eb1.visible=true;
}
eb2.visible=false;
if (eb2.hittestobject(target)) {
eb2.visible=true;
}
eb3.visible=false;
if (eb3.hittestobject(target)) {
eb3.visible=true;
}
eb4.visible=false;
if (eb4.hittestobject(target)) {
eb4.visible=true;
}
eb5.visible=false;
if (eb5.hittestobject(target)) {
eb5.visible=true;
}
eb6.visible=false;
if (eb6.hittestobject(target)) {
eb6.visible=true;
}
n1.visible=false;
if (n1.hittestobject(target)) {
n1.visible=true;
}
n2.visible=false;
if (n2.hittestobject(target)) {
n2.visible=true;
}
p1.visible=false;
if (p1.hittestobject(target)) {
p1.visible=true;
}
p2.visible=false;
if (p2.hittestobject(target)) {
p2.visible=true;
}
p3.visible=false;
if (p3.hittestobject(target)) {
p3.visible=true;
}
p4.visible=false;
if (p4.hittestobject(target)) {
p4.visible=true;
}
p5.visible=false;
if (p5.hittestobject(target)) {
p5.visible=true;
}
jeans1.visible=false;
if (jeans1.hittestobject(target)) {
jeans1.visible=true;
}
jeans2.visible=false;
if (jeans2.hittestobject(target)) {
jeans2.visible=true;
}
sh1.visible=false;
if (sh1.hittestobject(target)) {
sh1.visible=true;
}
sh2.visible=false;
if (sh2.hittestobject(target)) {
sh2.visible=true;
}
sh3.visible=false;
if (sh3.hittestobject(target)) {
sh3.visible=true;
}
sh4.visible=false;
if (sh4.hittestobject(target)) {
sh4.visible=true;
}
sh5.visible=false;
if (sh5.hittestobject(target)) {
sh5.visible=true;
}
sh6.visible=false;
if (sh6.hittestobject(target)) {
sh6.visible=true;
}
sh7.visible=false;
if (sh7.hittestobject(target)) {
sh7.visible=true;
}
sh8.visible=false;
if (sh8.hittestobject(target)) {
sh8.visible=true;
}
sh9.visible=false;
if (sh9.hittestobject(target)) {
sh9.visible=true;
}
sh10.visible=false;
if (sh10.hittestobject(target)) {
sh10.visible=true;
}
sh11.visible=false;
if (sh11.hittestobject(target)) {
sh11.visible=true;
}
st1.visible=false;
if (st1.hittestobject(target)) {
st1.visible=true;
}
st2.visible=false;
if (st2.hittestobject(target)) {
st2.visible=true;
}
st3.visible=false;
if (st3.hittestobject(target)) {
st3.visible=true;
}
st4.visible=false;
if (st4.hittestobject(target)) {
st4.visible=true;
}
st5.visible=false;
if (st5.hittestobject(target)) {
st5.visible=true;
}
st6.visible=false;
if (st6.hittestobject(target)) {
st6.visible=true;
}
st7.visible=false;
if (st7.hittestobject(target)) {
st7.visible=true;
}
st8.visible=false;
if (st8.hittestobject(target)) {
st8.visible=true;
}
st9.visible=false;
if (st9.hittestobject(target)) {
st9.visible=true;
}
st10.visible=false;
if (st10.hittestobject(target)) {
st10.visible=true;
}
st11.visible=false;
if (st11.hittestobject(target)) {
st11.visible=true;
}
st12.visible=false;
if (st12.hittestobject(target)) {
st12.visible=true;
}
st13.visible=false;
if (st13.hittestobject(target)) {
st13.visible=true;
}
sk1.visible=false;
if (sk1.hittestobject(target)) {
sk1.visible=true;
}
sk2.visible=false;
if (sk2.hittestobject(target)) {
sk2.visible=true;
}
sk3.visible=false;
if (sk3.hittestobject(target)) {
sk3.visible=true;
}
sk4.visible=false;
if (sk4.hittestobject(target)) {
sk4.visible=true;
}
sk5.visible=false;
if (sk5.hittestobject(target)) {
sk5.visible=true;
}
sk6.visible=false;
if (sk6.hittestobject(target)) {
sk6.visible=true;
}
sk7.visible=false;
if (sk7.hittestobject(target)) {
sk7.visible=true;
}
sk8.visible=false;
if (sk8.hittestobject(target)) {
sk8.visible=true;
}
d4.visible=false;
if (d4.hittestobject(target)) {
d4.visible=true;
}
d5.visible=false;
if (d5.hittestobject(target)) {
d5.visible=true;
}
d8.visible=false;
if (d8.hittestobject(target)) {
d8.visible=true;
}
shoes1.visible=false;
if (shoes1.hittestobject(target)) {
shoes1.visible=true;
}
shoes2.visible=false;
if (shoes2.hittestobject(target)) {
shoes2.visible=true;
}
shoes3.visible=false;
if (shoes3.hittestobject(target)) {
shoes3.visible=true;
}
shoes4.visible=false;
if (shoes4.hittestobject(target)) {
shoes4.visible=true;
}
shoes5.visible=false;
if (shoes5.hittestobject(target)) {
shoes5.visible=true;
}
shoes6.visible=false;
if (shoes6.hittestobject(target)) {
shoes6.visible=true;
}
shoes7.visible=false;
if (shoes7.hittestobject(target)) {
shoes7.visible=true;
}
shoes8.visible=false;
if (shoes8.hittestobject(target)) {
shoes8.visible=true;
}
er1.visible=false;
if (er1.hittestobject(target)) {
er1.visible=true;
}
er2.visible=false;
if (er2.hittestobject(target)) {
er2.visible=true;
}
er3.visible=false;
if (er3.hittestobject(target)) {
er3.visible=true;
}
er4.visible=false;
if (er4.hittestobject(target)) {
er4.visible=true;
}
j1.visible=false;
if (j1.hittestobject(target)) {
j1.visible=true;
}
j2.visible=false;
if (j2.hittestobject(target)) {
j2.visible=true;
}
j3.visible=false;
if (j3.hittestobject(target)) {
j3.visible=true;
}
jc1.visible=false;
jc2.visible=false;
jc3.visible=false;
jc4.visible=false;
jc5.visible=false;
jc6.visible=false;
jc7.visible=false;
jc8.visible=false;
jc9.visible=false;
b_brown.visible=false;
b_red.visible=false;
b_black.visible=false;
b_white.visible=false;
b_ltbrown.visible=false;
b_blonde.visible=false;
b_ltblonde.visible=false;
b_silver.visible=false;
b_redbrown.visible=false;
b_grey.visible=false;
b_yellow.visible=false;
b_dkblonde.visible=false;
b_brown2.visible=false;
b_dkbrown.visible=false;
b_dkred.visible=false;
b_bleach.visible=false;
l1.visible=false;
label1.visible=false;
label3.visible=false;
pc1.visible=false;
pc2.visible=false;
pc3.visible=false;
pc4.visible=false;
pc5.visible=false;
pc6.visible=false;
pc7.visible=false;
pc8.visible=false;
pc9.visible=false;
shc1.visible=false;
shc2.visible=false;
shc3.visible=false;
shc4.visible=false;
shc5.visible=false;
shc6.visible=false;
shc7.visible=false;
shc8.visible=false;
shc9.visible=false;
skc1.visible=false;
skc2.visible=false;
skc3.visible=false;
skc4.visible=false;
skc5.visible=false;
skc6.visible=false;
skc7.visible=false;
skc8.visible=false;
skc9.visible=false;
l2.visible=true;
d1.visible=true;
d2.visible=true;
d3.visible=true;
d6.visible=true;
d7.visible=true;
dc1.visible=true;
dc2.visible=true;
dc3.visible=true;
dc4.visible=true;
dc5.visible=true;
dc6.visible=true;
dc7.visible=true;
dc8.visible=true;
dc9.visible=true;
stc1.visible=false;
stc2.visible=false;
stc3.visible=false;
stc4.visible=false;
stc5.visible=false;
stc6.visible=false;
stc7.visible=false;
stc8.visible=false;
stc9.visible=false;
shoec1.visible=false;
shoec2.visible=false;
shoec3.visible=false;
shoec4.visible=false;
shoec5.visible=false;
shoec6.visible=false;
shoec7.visible=false;
shoec8.visible=false;
shoec9.visible=false;
label2.visible=true;
dpg1.visible=true;
dpg2.visible=true;
infopg.visible=false;
l3.visible=false;
label4.visible=false;
}
sorry it's long...
what expect see that's not occuring?
More discussions in ActionScript 3
adobe
Comments
Post a Comment