How do I reclaim "uncategorized" memory?
hello,
i'm trying reduce memory footprint of application.
i've noticed half of memory consumed app "uncategorized" and, though "actionscript objects" memory goes , down, "uncategorized" memory seems never released.
what it? suspect must related strings being created because goes faster on rigs dispatch lots of events.
is there way claim back?
best,
gabriel
uncategorized memory includes objects allocated internally flash player - there's no direct link actionscript objects (i.e. can't allocate memory directly), might allocated consequence of actionscript. we're working on improving memory categorisation break down further, now, here possible big-ticket items fall under uncategorized:
- buffers used sound , video playback
- xml data
- memory used stage3d (not textures , meshes, etc, internal data structures used stage3d , opengl/directx).
- memory used telemetry (this broken out separate category, in next version of scout).
if turn off settings new sessions (except basic telemetry), telemetry overhead should negligibly small compared else, can ignore last point.
"uncategorized" includes little internal data structures flash player uses. there lots of these, they're typically small, , there's not lot can (at stage, you're getting down implementation details of flash player).
btw, strings included under actionscript objects (even if they're internal flash player), because use same memory allocator.
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