How to scale animation? (or apply scale transforms?)
hi,
i made flash game in 640x480 pixels resolution lots of skeletal animation , bitmap-graphics. want recreate same game 1024x768. graphicwise no problem, since i've drawn graphics in higher resolution anyway. have problems figuring out how scale animations (tweens) did in flash ide. needless can scale each movieclip 160%, have right size. movieclips graphical pieces pixelated, replace pieces higher resoluted equivalents. however, if higher-resoluted-equivalents are, of course, in turn scaled 160% well, end far big. looking @ point way apply scale movieclip contents. there way this? , if not, how go @ scaling animations / tweens higher resolutions inside flash ide?
or have recreate animations? (that lot)
by way, animations read dragonbones-plugin directly inside flash ide (it creates texture-atlas , xml-files out of movieclips), affecting things actionscript no option.
best regards
did try not scaling 160% before re-importing new graphics import @ expected size?
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