VertexBuffer: Asynchron Upload
hi everybody,
we have bigger project lot of data render in stage3d. tree structure , culling workes great - have problem bounce against limitations stage3d. need load dynamicly content vram , dispose old content that. have unlimited data show. problem everytime upload hole application hangs on time - ****. small time, in amount not good.
is there chance upload buffers vram asynchron? it's no problem takes milliseconds , in time object not ready. looked @ worker classes, seems stage3d objects dont work workers.
have idea?
sry bad english
thank you!
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